Pusateri, J. (2006). The effects of video game violence on boys’ articulated thoughts of aggressive behavioral intentions. Dissertation Abstracts International: Section B: The Sciences and Engineering, Vol 67(4-B), 2006. pp. 2210. Retrieved July 11, 2009, from PsycINFO database.
Violent video game exposure is correlated with increased aggressive behavior, decreased academic achievement, decreased leisure activities, decreased self-esteem, and delinquent behavior in children and adults (Anderson, 2004; Anderson & Dill, 2000; Dill & Dill, 1998; Emes, 1997; Funk & Buchman, 1996; Graybill, Kirsch, & Kesselmann, 1985; Irwin & Gross, 1995; Scott, 1995; Van Schie & Weigman, 1997). However, only a few researchers have examined the causal effects of video game violence on children and most of these studies are out-dated. Experimental research with adult populations indicates that violent video game play negatively impacts the emotional state and the cognitive mediation of aggressive behavior. However, the impact of today’s violent video games on children is not known. The purpose of this study was to examine the impact of violent video games on boys’ mood and articulated thoughts of aggressive behavior and hostile intent attributions in an experimental setting. Fifty pre-teen boys between the ages of 9 to 12 were randomly assigned to play either a violent or a non-violent video game. The results revealed that the type of video game did not impact spontaneous verbalizations of aggressive behavioral intentions, hostile intent attributions, or negative emotions. However, the boys who played the violent video game evinced increased negative affect following video game play compared to the control group who evinced decreased negative affect following video game play. Study limitations, implications of the mood finding and suggestions for future research are discussed. (PsycINFO Database Record (c) 2008 APA, all rights reserved)