Kestenbaum, G. I., & Weinstein, L. (1985). Personality, psychopathology, and developmental issues in male adolescent video game use. Journal of the American Academy of Child Psychiatry, 24 (3), 329-333.
Abstract: Conducted an empirical study of the relationship of heavy video game use in adolescent male Ss to personality and psychopathological factors. Based on the nature of the games and on developmental theory, it was hypothesized that heavy video game use plays a role in managing developmental conflicts, particularly with regard to the discharge of aggression and the open expression of competition, and does not result in increased neuroticism, social withdrawal, or escape into fantasy. Heavy video game users were also hypothesized to have lower frustration tolerance. Questionnaire responses of 76 boys classified as high video users were compared with those of 102 boys classified as low video users. Ss were 11-14 yrs of age. They completed questionnaires assessing demographic information, video game use, personality, extraversion and neuroticism, and acceptance of daydreaming. Results support the hypotheses. Results are discussed in terms of the need for mastery of experiences and in terms of the reawakening of oedipal conflicts in adolescence as described by P. Blos (1965). It is stressed that much of the anxiety about video games represents a parental issue, akin to parental overreactions to other adolescent outlets. (33 ref) (PsycINFO Database Record (c) 2004 APA, all rights reserved)