Anderson, C. A., Gentile, D. A., & Dill, K. E. (2012). Prosocial, antisocial, and other effects of recreational video games. In D. G. Singer, J. L. Singer (Eds.), Handbook of children and the media (2nd ed.) (pp. 249-272). Thousand Oaks, CA US: Sage Publications, Inc.
(from the chapter) In this chapter, we focus on the effects of playing recreational videogames—that is, games not specifically designed for use in educational or therapeutic contexts. We begin by describing the main theoretical perspectives needed to understand video game effects. Next, we review the known effects of recreational video games, focusing on prosocial effects (e.g., helping others), antisocial effects (e.g., hurting others; stereotyping others), and other effects on the individual (e.g., addiction, cognitive skills, exercise, attention control). (PsycINFO Database Record (c) 2012 APA, all rights reserved)