Violent video games and children is something we’ve focused a lot of time on since launching MediaViolence.org. The reason behind that is that the video game industry is continuing to grow at a staggering pace. Earlier this year, research from Gartner, an influential and respected technology researcher, estimated the industry to grow to $112 Billion by 2015.
As the article goes on to say, the fastest growth category within the already incredible pace will come from mobile gaming – which is outside the gaming taking place of iPhone’s and other smart phones.
With a game like Call of Duty: Black Ops selling over $650 Million in just five days, and games like it growing in popularity, overlayed with the growth of mobile gaming, two multipliers are in place that make it more challenging for parents. More games, that are more realistic, seeking to outdo one another in the level of graphic violence, coupled with increased access, and that access being mobile, means that parents must be even more vigilant than ever to prevent their kids from playing the games that they deem inappropriate. Of course, this is all assuming they have an opinion on the subject, and want to prevent their kids from playing a certain game.
And, that’s the major impetus behind our effort with this site. We seek to inform parents about the real risks, so that they can be armed against the increasing demand they’ll have directed toward them. A $74 Billion industry well on it’s way to $112 Billion is certainly filling the airwaves with messages that seek to downplay any risk. We just want to be a voice of subtle opposition. The stakes are our children, and we think there’s no stakes higher.